2d ball collision code problem XNA, over accelerated balls and stick together sometimes. help please? [closed]

Posted by Sivan on Game Development See other posts from Game Development or by Sivan
Published on 2012-09-13T22:24:53Z Indexed on 2012/09/14 15:50 UTC
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public static void Collision(Ball ball1, Ball ball2)
    {
        Vector3 x = new Vector3((ball1.BallPosition.X - ball2.BallPosition.X), (ball1.BallPosition.Y - ball2.BallPosition.Y), 0);
        x.Normalize();

        Vector3 v1 = new Vector3(ball1.Speed, 0);
        float x1 = Vector3.Dot(x, v1);

        Vector3 v1x = x * x1;
        Vector3 v1y = v1 - v1x;

        x = -x;
        Vector3 v2 = new Vector3(ball2.Speed, 0);
        float x2 = Vector3.Dot(x, v2);


        Vector3 v2x = x * x2;
        Vector3 v2y = v2 - v2x;

        float m1 = 12, m2 = 4;

        float combinedMass = m1 + m2;

        Vector3 newVelA = (v1x * ((m1 - m2) / combinedMass)) + (v2x * ((2f * m2) / combinedMass)) + v1y;
        Vector3 newVelB = (v1x * ((2f * m1) / combinedMass)) + (v2x * ((m2 - m1) / combinedMass)) + v2y;
        ball1.Speed = new Vector2(newVelA.X, newVelA.Y);
        ball2.Speed = new Vector2(newVelB.X,newVelB.Y ); 
    }

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